King Eidon of Ilteriel learns of a new island, far to the south. He sends an expedition in search of new resources, allies, and power. Jorunhaal, Ilteriel’s greatest warrior, is to lead the expedition. Upon setting foot on the island, one disaster after another occurs. The men battle small were-wolves, fall prey to a foul sickness in the air, and uncover demons once sealed away.
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A wicked daemon bestows great power on evil men in exchange for worship. An unlikely duo find friendship amidst war and chaos. Godly forces collide. Larson and Garrett are two simple, young men, yet they both have their own daemons. In the face of danger, of strife, they join forces and find friends among the elves, the dwarves, and the orcs. They find knowledge and faith among the Gods. Though an evil air has permeated the once great country of Ruvonia, the band of wizards and warriors join the cause of Prince Roan, for the Magickal Prince wishes only to vanquish that evil daemon called Lagos, that vicious daemon trying to gain enough worshipers to ascend as the new God of Destruction.
A man stands resolved. Dysart, clan Bloodhammer, has returned to the island of Volgunther to purge it of the evil called Salamandrus. He has given his tongue, so that he may speak no contracts. He has given his manhood, so that he may not know his power as a man. He has given his mind, so that no God may take pity upon him.
Wielding the forbidden power of Sang Daemanus, Dysart imbibes the blood of Daemons to cast his spells, to grow his strength, to fuel his powers, but will he be able to stave off the bloodlust before the evils upon the island claim him?
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Gods, Dragons, a mercenary with a blade and no memory of his past…. The world of Tiamhaal is alight in war. Men ruled by kings slay their opposition in the name of their God, but there are others who claim the Gods are little more than scorned Dragons of ages past. Scar has come to find the truth, but is the truth an absolute certainty, or is it just the skewed memory of a forgotten kingdom?
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With the death of Kulshedra, Dragon of Truth, it has been revealed that Scar, the mercenary, is in fact Sarkany, the Dragon Slayer, a creature fashioned for the sole purpose of purging the Dragons from the world of Tiamhaal, yet such a thing is not so simple. Kings and queens yet war amongst one another. They, too, lie, connive, and coerce, and so, Scar and his friends must find a way to persuade those few, benevolent rulers to band together. In the midst of peace talks and dead Dragons, those still in the worship of the beasts grow more powerful. Some of them even doubly praise their oppressor in an effort to wield more magic. Now, united with his friends, Scar sets his gaze upon a hopeful horizon, but is strength in numbers sufficient to keep the Dragons from completing their machinations?
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This is a fanfiction based on The Elder Scrolls series of video games and incorporates the worlds from Morrowind, Oblivion, and Skyrim. An Enchanting Tale is free, thus eliminating any copyright infringement. This novel is not intended for profit.
S’maash is a young dark elf bent on making new discoveries in the field of enchanting. After discouraging words form his fellow mages, S’maash and his brother, S’maath, venture into the dwemer ruin of Dmalzthur in an effort to discern just how the deep elves crafted items such as Volendrung, Keening, and Sunder, yet they find only death and ash in the ancient ruin. S’maash then travels into Cyrodiil, hoping to find some clues on the ayleids’ enchanting practices. When things go awry in the ruin of Anutwyll, S’maash makes his final move into Skyrim, joins the College of Winterhold, and finds himself on a quest for the Daedric Prince of Knowledge, Hermaus Mora.
The daemon sets the dunmer on a path to reforge the Heart of Lorkhan, meet the dwemer in their new city of Xranthrnl, and eventually break ground on unknown forms of enchanting. This is the perfect addition to The Elder Scrolls.
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