Monthly Archives: August 2021

Board James A Fanfiction by Aaron Dennis

board james

Board James, the character and web series, is owned by James Rolfe and Cinemassacre Productions, but I’m writing this story anyway, because I think James will like it.

Board James by Aaron Dennis is a work of fanfiction, and it was not created for profit. It is illegal to sell Board James by Aaron Dennis for profit as it is illegal for anyone apart from the owners of the rights to Board James and his likeness to earn a profit.

Do not sell this work of fanfiction for monetary gain of any kind.

Please visit Cinemassacre.com and watch the Board James web series. If you believe this story will make a great movie, let James know by reviewing this after you finish reading.

Allen and Sharon buy a new house. It turns out to be the former home of Board James. Strange occurrences frighten the newly weds. When Allen wakes up, he finds himself sitting before James, Mike, and Bootsy. They must play James’s newest, made-up game, Board James, to completion, lest they be forever trapped within the living game.
Board James is fanfiction based upon the Board James web series owned by James Rolfe and Cinemassacre Productions.

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Chapter One

“Okay,” James started. “Here we are again; it’s the night before Halloween, and time to review a classic board game. What do we have? One Night, Ultimate Werewolf…okay.” Indifferently, he tossed the box aside to reach for another one. “Level Seven, Escape.” He turned the box over a few times, shook his head while wincing, and tossed it aside as well. “What’s this?”

Amidst other, colorful boxes was a small, square box. A picture of a goofy ghost was on the front.

“Ghost Blitz, and look, there’s a green bottle on the ground next to him. Is that beer? Is he drunk? Is that why it’s Ghost Blitz? ‘Cause he’s blitzed? He sure as fuck looks tweaked.” James started to crack open the box, but paused. “Major fun award? What the Hell is that? Well, whatever. Let’s get started.”

After dropping the top, James pulled out a deck of cards and a baggy with game pieces. “Let’s see; we got cards with pictures of the ghost. This one has a chair. This one a mouse, and what’re these? Oh, this is the chair, but it’s red. Why’s the chair on the card blue? And what’s this piece? A butt plug? Oh, that’s the ghost.”

Once he finished rifling through the game pieces, he scratched his head in confusion, picked up the tiny manual, and read through it. “A reaction game as fast as lightning for two to eight bright minds. Yeah, no dumbasses allowed. Story and object of the game– Object? Do they mean objective? Anyway….

“Balduin, the house ghost,” he stopped speaking to laugh. “House ghost? Is that like house…? Never mind, we won’t go there. So, Balduin found an old camera in the castle cellar. I like where this is goin’; a ghost director. Kind of reminds me of something, but I can’t put my finger on it….” Trailing off, the reviewer readjusted his ball cap then returned his gaze to the manual. “Immediately, he photographed everything that he loves to make disappear. So, it’s like a camera for pictures not filming; too bad. I wonder if he takes a picture of his ghost shit, ‘cause ghost dookie vanishes, get it?” James smiled.

There wasn’t anyone else there besides James. To whom he was speaking was as much a mystery as to where his friends had gone. Word was, Board James was a serial killer, a madman cutting the balls off his mates whenever they got tired of his shitty games.

“Unfortunately, the enchanted camera takes many photos in the wrong color. What? Sometimes, the green bottle is white; other times, it’s blue. Looking at the photos, Balduin doesn’t really remember what he wanted to make disappear next. Yeah, and I don’t remember the last time I took a shit or what color it was. Guess I should’ve taken a picture…now that’s a shitty picture.”

Frowning so hard his lips curled down, James’s eyes went wide as he nodded. “Can you help him with his haunting and quickly name the right piece, or even make it disappear by yourself?” He threw the red, chair, game piece into the corner. “It’s gone, vanished, banished to the black hole of Uranus,” he asserted.

The game reviewer shook his head in consternation. Then, cracking the manual open, he perused the actual game rules.

Beyond the End of the World

Lokians Book One By Aaron Dennis

Intelligent races travel through wormholes to explore the farthest reaches of the galaxy. Thewls inform Humans of a looming threat. Lokians are a ravenous race of space bugs. They harvest technology from advanced civilizations and integrate with it to mass produce living ships, dangerous vanguards, and formidable legions.
Captain O’Hara of Phoenix Crew travels with Thewls to retrieve an ancient vessel from a mysterious race simply known as travelers. Can a single craft be the key to saving the galaxy? Why do Thewls believe the travelers once visited Earth? Does O’Hara and Phoenix Crew have what it takes to obliterate the space bugs?

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Prologue

Man yearns to explore, learn, perceive, and break beyond the bonds of limitation. Great, philosophic minds pondered such implications, giving rise to questions with no answer. Who are we? Why are we here? What is the meaning of life? Are we alone in the universe? Can we reach for the stars?

A decade into the Twenty First Century, a space exploration program known as NASA retired their shuttle, stating their space station, the ISS, was sufficient to advance man’s knowledge of space; no more flights to the moon were needed, probes were built to reach other planets, yet a question arose; was NASA truly marooning their scientists in Earth’s orbit? Was there, really, no shuttle in reserve for emergency protocol?

What no one knew was that a new vessel had already been designed and produced. A drone shuttle carried equipment to the ISS, building materials, and there, the engineers constructed new probes. Launching them from beyond Earth’s gravitational pull allowed the tiny machines to explore without immense fuel requirements. New studies had commenced.

Survey satellites were then built and released to specified coordinates. Their role was to relay any information gathered by probes back to Earth. It took little time to obtain great findings. Less than a year into the program, the probes detected abundant deposits of precious minerals in asteroids both inside and outside the solar system. The next step required mining probes to retrieve the deposits. A new age began when humans no longer needlessly harvested their own planet’s resources.

A few decades down the road, survey probes revealed more than just resources; asteroids, moons, and planets were deemed acceptable for colonization with little cost or effort, however, there was always the obstacle of time. A journey from Earth to the closest sites meant decades of travel. Great minds set their combined efforts on the task, and a solution was proposed; send colonies to midway stations on small asteroids.

It was no surprise to NASA that very few volunteered. Many citizens of Earth were comfortable and happy in their lives. A move to a colonial life in space was practically permanent, and traveling for years only to live in the desolation of space was frightening. Then, the military stepped in, looking to soldiers for support. Project Safe Haven was announced.

In the year 2111, almost fifty years after the first successful colony, Admiral John Lay, the overseer of Safe Haven, commissioned Captain Riley O’Hara to lead a team of scientists and engineers aboard the Phoenix, a vessel orbiting a planet called Eon. The new ship and the new crew were set to break new ground; The Horizon Project was employed to begin colonization of the first planet outside the Sol system. O’Hara was beyond psyched.

Chapter One

O’Hara sat in crew quarters, little more than rows of beds, tables, chairs, and lockers utilized by eighteen military occupants, which included O’Hara. There were also ten scientists aboard the Phoenix—a mixture of geologists, engineers, climatologists, and biologists—and additional ship hands contracted by the Navy. Of the soldiers, O’Hara found the ship’s pilot, Sara Day, the more pleasant for conversation.

“Excited? This is our big break, Captain,” Day said, beaming.

She was short and fair. Her light skin blended perfectly with her flowing, blonde hair, and glimmering, green eyes. O’Hara smiled back, looking her over; she was a young, pretty Lieutenant at twenty one years of age.

“Bursting at the seams, Day. I still find it hard to believe Admiral Lay put me in charge instead of Rear Admiral Shaw,” the captain replied as he furrowed his brow.

He was rather tall, and of a darker complexion, older, twenty four, and though he lacked real world experience, his intelligence and determination shone through almond colored eyes.

“I heard he’s assisting Lay with the next step,” she remarked.

“Colonizing a planet…we’re really doing something here.”

“Yeah, I can’t believe they think we’re ready to do this,” Day sighed.

“First thing’s first, we need to determine the cause of those magnetic disturbances.”

“Swain’s working on it?”

“Yeah. Logically, it’s some sort of magnetized metal deposit, but there’s always the risk of radiation. There’s just as much we don’t know about Eon as we do know….”

A voice came over the Phoenix’s intercom. The Automated Monitoring System, or AMS as it was commonly known, stated in a robotic voice that entry into Eon’s atmosphere was taking place in two hours.

“Better hit the chair, Miss Day,” O’Hara smiled.

They stood. She saluted, he returned it then she ran to the bridge. It was not uncommon for a ship to have such a young pilot. All colonial children were enrolled in military schools, receiving the best of education. Once they excelled in a certain area, they were trained specifically for that field. Day was no exception. She also had the added comfort of the AMS assisting with small calibrations. At the bridge, she sat in the helmsman’s chair.

The Phoenix’s bridge was a cold, steel structure. The only decoration in the room was the burgundy carpeted floor. From the suede chair, Day checked the screens mounted in the console before her. She looked at the large monitor displaying their surroundings.

A tri-sectional screen calibrated to three cameras revealed a 180 degree perspective of the ship’s environment. A fourth camera revealed the vessel’s six, but the bridge officers marveled at the beauty of the purple and green sphere on display. Day smiled to herself before brushing a few strands of blonde hair from her face as she double checked the landing coordinates. Everything was in order, so she took manual control.

Maneuvering the Phoenix under atmospheric pressure was simple, especially since a location had already been programmed into the AMS. It was set to land about three miles away from a dig site. Any closer and the ship ran the risk of damage by magnetic interference, the same interference Swain was studying. While the Phoenix had its own anti-magnetic field generator, O’Hara preferred playing it safe, ordering a three mile trip from the site. He was anxious to set foot on the surface and lead the scientists to the dig.

Short Stories

From the Mind of Aaron Dennis

9 short stories. The Tuurngait, a mind bending horror tale. My first, a horrible tale from a psycho’s point of view. The Potato Clock, a silly story, Hunting, the mind of a survivor killing zombies. Losing Human, a mad scientist loses his humanity. Eudora, a young girl used to be something quite different. Expedition, a fantasy. Raising Dead, a fantasy. A Night in Hartford, a zombie horror.

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He looked back at the phone. It was almost 8pm; the day had gotten away from him. Now, it was night in Hartford.

Eric nodded. He had grown up in town and practically lived at the preservation as a kid. He knew about the weird, run down shacks, and warehouse looking buildings on the east edge of the preservation, but as a kid he was too scared to investigate. Now, he hated himself, was full of negative energy, and had a burning question in his heart. Is there more to Hartford than a pretty girl and a preservation? He made his mind up on the spot. It was time to investigate.

“But how do I get there unnoticed? I can’t drive up to the gates…no, but I can drive up to the town dump and park in the orange grove up the road…then it’s just, what, a five mile hike? Yeah…time to find out what’s really going on.”

Silently, he laughed in his head. He knew there wasn’t anything going on. That was precisely the problem with everyone. There was never anything going on in Hartford. It was a boring paradise. At least, it was boring before Claire. Now, it was weird, and new, and kind of scary in a fun way.

He nabbed his camping gear, took from it his headlamp, new batteries, his CZ 9 millimeter handgun, his shotgun, a machete, ammo, packed two sandwiches, and filled his water canteen. Figuring nothing was going to be out of the ordinary, he took his hammock, too.  No way I’m walking five miles back to my truck at three in the morning. Last, he got his phone charger, walked to his truck, hooked up his dying phone, and sent one last text.

How’s your sister? Are you guys having fun? He held his breath for a second.  No reply. He started the engine. To his surprise, Mad Mike was still on.

“These so called police folk happen to be people no one in Hartford have ever met before. What do you think about that? We all know everyone! I tried to contact the Hartford Police Department. Their damned phones are off, and I get redirected to the county Sheriff’s office, and guess what!? They refuse to talk unless it’s an emergency! Last time I checked, the nonemergency number was for nonemergencies! Listen, people–”

Just like that, the radio station blared static. Eric looked through his windshield into the darkness. What the Hell is going here? Reconsidering for a second, he looked at his phone. Claire had not replied. She wasn’t going to. One little, jealous, insecure mistake, and it was over. For the first time in his life, Eric wanted to bleed. He hoped there was something strange going on that night in.

He turned on his headlights, and pulled onto the road. Forty five minutes passed in silence. Not a single car was on the road. There was no way for him to know the silent, black helicopters had already quarantined the town.

Once Eric spotted the sign for the dump, he shut off his headlights and crawled along in the darkness. The sound of the engine wasn’t loud enough to block out heavy wheels crunching small rocks. Moments later, he pulled off the road and into the orange grove.

From his truck, he pulled all his gear. With the handgun in a holster clipped to the back of his pants, and his machete dangling from his belt, he took his phone, strapped the headlamp on, set it to red, and loaded the shotgun. Two steps later, his nerves got the better of him and he had to pee.

The Dragon of Time

Book One

Gods and Dragons

By Aaron Dennis

Gods, Dragons, a mercenary with a blade and no memory of his past…. The world of Tiamhaal is alight in war. Men ruled by kings slay their opposition in the name of their God, but there are others who claim the Gods are little more than scorned Dragons of ages past. Scar has come to find the truth, but is the truth an absolute certainty, or is it just the skewed memory of a forgotten kingdom?

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Read on or purchase at a discount! Get the audiobook!

Gods, Dragons, a mercenary with a blade and no memory of his past…. The world of Tiamhaal is alight in war. Men ruled by kings slay their opposition in the name of their God, but there are others who claim the Gods are little more than scorned Dragons of ages past. Scar has come to find the truth, but is the truth an absolute certainty, or is it just the skewed memory of a forgotten kingdom?

Prologue-

Most people worship the Gods, if haphazardly, but there are some who claim that the Gods are liars, that they are not Gods at all. It is strange to conceive of an ephemeral voice, which grants magical powers, as anything but a God, and there is no proof otherwise. A great many men have gone to war over such a premise, yet the worst of war combines the arrogance of kings with the ignorance of pawns.

The nonbelievers are easily cast aside by dutiful worshipers of their respective deity, but all too often a man who worships Gyo, God of the Sun, finds himself staring down the blade of a woman who worships Drac, God of Fire. These contests have flared into a war that engulfs the entire world of Tiamhaal. There are many who wish for peace, yet there are many more who desire only destruction. Zoltek, Negus of Usaj, a country on the southern edge of Tiamhaal under the worship of Zmaj, the All God, threatens all those around him with his magic, his men, and his cunning.

Most recently, Zoltek has hired a pale mercenary to assist in waging war against King Gilgamesh of Satrone, a worshiper of Kulshedra, God of Truth. This mercenary calling himself Scar has no memory of his origins and seeks only to understand the world around him. In exchange for his unique talents with a sword and his sharp mind, Zoltek has promised Scar he will discern the truth from behind that hazy memory. Zoltek claims to speak to Zmaj on behalf of Scar, but only if the country of Satrone is felled in a bath of blood.

Chapter One-

Zoltek, tribal leader of the worshipers of Zmaj, the All God, ordered a small portion of his army to amass on the outskirts of the Kulshedran territory called Satrone. Small trees grew sparsely around a clearing. A tributary from the river Inliil sloshed over small stones. Urdu, son of Zoltek, stood before the tributary. The setting sun cast shadows over his form.

As with all the tribesmen in the worship of Zmaj, his was a swirling skin. The dark brown hue was enveloped in patterns of purple and blue melting into one another over his body. With his helmet off, the skin of his head and face held eloquent patterns, too, like colored water pouring over his visage. Urdu’s widely spaced eyes were fierce.

“I should lead this charge,” he grumbled.

Warriors clad in black leather, and gripping their menacing, steel weapons, chatted among themselves. One older Zmajan acknowledged the brash, young man’s words.

“Don’t be foolish, Urdu. Your father put Scar at the forefront of the vanguard for a reason,” the older man said in a raspy tone.

Portions of his color adorned skin showed over the unarmored areas of his body. His helmet, also black leather and with rams’ horns mounted on the sides, hid the patterns on his aged face. Urdu stormed over to the man with a scowl.

“You dare talk down to me?” he howled.

“Show the general some respect,” another man chastised.

Urdu glared at his fellow tribesmen then returned his attention to General Dumar.

“I’m the better fighter, not Scar.” Urdu judged the strange man sitting cross-legged on the ground.

The massive one called Scar did not so much as stir. Eyes turned to the only light-skinned man there; he was pale as a ghost. Sunlight glinted off Scar’s muscle creased stature. A great many healed over wounds were his namesake.

“This one does not even know who he is,” Urdu yelled to his kinsmen. “Look at him. What tribe is he? No hair on his body whatsoever. No marks. Those gray, lifeless eyes give nothing.” Turning to the scarred warrior, he barked. “Who are you?”

The hairless man still did not stir. He wore little armor; brown, leather leggings adorned his thighs. Worn boots covered his feet, and a chunk of steel protected his left shoulder across to his sternum. He was a frightening sight to behold. An odd blade stood—tip buried in the soil—before him.

“Answer me!” Urdu was practically frothing at the mouth.

“Hey, stop it,” Dumar growled. “The sun will set soon, and we march against the tribe of Kulshedra. There is no time for squabbling.”

“Not to mention your outburst will give our position away,” another tribesman advised. “If we want to break their perimeter, we require stealth.”

“I care not about such trivialities. We are strong, and we are many. We will wet our blades with Kulshedran blood. Zmaj has blessed us,” Urdu argued. Then, he approached Scar. “Tell me, mercenary, you don’t really believe you’re fit to lead this charge; a timid, Godless ghost.”

Based on the Elder Scrolls series,

An Enchanting Tale, by Aaron Dennis

an enchanting tale skyrim

This is a fanfiction based on The Elder Scrolls series of video games and incorporates the worlds from Morrowind, Oblivion, and Skyrim. An Enchanting Tale is free, thus eliminating any copyright infringement. This novel is not intended for profit.

S’maash is a young dark elf bent on making new discoveries in the field of enchanting. After discouraging words form his fellow mages, S’maash and his brother, S’maath, venture into the dwemer ruin of Dmalzthur in an effort to discern just how the deep elves crafted items such as Volendrung, Keening, and Sunder, yet they find only death and ash in the ancient ruin. S’maash then travels into Cyrodiil, hoping to find some clues on the ayleids’ enchanting practices. When things go awry in the ruin of Anutwyll, S’maash makes his final move into Skyrim, joins the College of Winterhold, and finds himself on a quest for the Daedric Prince of Knowledge, Hermaeus Mora.

The daemon sets the dunmer on a path to reforge the Heart of Lorkhan, meet the dwemer in their new city of Xranthrnl, and eventually break ground on unknown forms of enchanting. This is the perfect addition to The Elder Scrolls.

Read on or download the whole story for free at Smashwords

Chapter One

S’maash always had an affinity for magick—enchanting especially—his natural talent was rivaled only by his love for the art. In his days as a child of Morrowind, he ran about with his friends and siblings stirring up all sorts of trouble. While they tried to stow away on silt striders, large insects utilized for the purposes of traveling long distances, S’maash normally found himself in trouble for different reasons, such as skulking into a mage’s workshop to catch a glimpse of a master spell craftsman at work. Most of his endeavors ended with a slap to the back of the head followed by the derogatory you s’wit, but that did little dissuade him.

Upon reaching adulthood in the year 4 E 221, S’maash, a striking, young, dark elf with a shock of gray hair on his head, and a gray-blue complexion, took a job as an inventory manager for a local union of mages in the town of L’Thu Oad. It was a small settlement southwest of Narsis, and his home town.

Working with the Mages’ Coalition consisted of little more than taking notes on their studies and cataloging their findings. Other menial tasks involving the organizing of reagents, soul gems, and magickal equipment kept him busy enough. Although he did learn a great deal about enchantments, the dunmer’s curiosity was never satiated. His knowledge of over fifty enchantments was a testament to the fact that knowledge led only to more curiosity, and that led him to speak to one of the elder mages, an old altmer—or high elf—named Rosoleola, the head of the Mages’ Coalition in L’Thu Oad. Ancient and surly with a shimmering, gold hue to his skin, he was not an easy person to approach.

“Master?” S’maash called.

The old altmer was stooped over an arcane enchanter, a malevolent-looking table adorned with the skull of a three-eyed beast, several candles, and a misty, green bauble. Rosoleola turned to the young dunmer while flipping through the pages of a journal.

“What now?” he barked.

“I couldn’t help, but notice you’re attempting to enchant that steel dagger with fire damage,” S’maash stated the obvious. Rosoleola winced as he returned his steady gaze to his journal. He remained quiet, absorbed, so S’maash stirred nervously before breaking the silence. “Why is it that we can imbue a weapon with fire damage, but not a shield or gauntlets?”

“S’wit…must you ask such a foolish question?” The altmer’s voice was raspy and condescending.

“I’m afraid I don’t understand, Sir. I’ve been watching and taking notes for these past seven years. Along the way, I have realized many truths, but some of them seem to have no logical base.”

Rosoleola turned to the youngster with contempt. He pushed an errant strand of silver hair behind his ear.

“What are you babbling about now, boy?”

“Sir, a flame cloak spell can be cast by a mage. This provides him the ability to damage an opponent by merely standing adjacent him without so much as warming his own skin. Why not can a piece of iron armor be enchanted as such?”

Cayneian A man From Blood By Aaron Dennis

A man stands resolved. Dysart, clan Bloodhammer, has returned to the island of Volgunther to purge it of the evil called Salamandrus. He has given his tongue, so that he may speak no contracts. He has given his manhood, so that he may not know his power as a man. He has given his mind, so that no God may take pity upon him.
Wielding the forbidden power of Sang Daemanus, Dysart imbibes the blood of Daemons to cast his spells, to grow his strength, to fuel his powers, but will he be able to stave off the bloodlust before the evils upon the island claim him?

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Audiobook available on Audible and everywhere else!

Prologue- The expedition

There was a time when man was powerful, and hungering for more power, he set his wizard’s gaze to search for the unknown. A forgotten king learned of an island. It was said no one had ever been there, but that was not the truth.

Before man was powerful, Daemons ruled by flame. Whether it was divine providence from above, the steely determination of heroes, or the Daemons’ hubris, they were defeated, driven deep, deep underground.

Time passed. Man flourished. It was forgotten that a Daemon cannot die, and so the residents of an island grew reckless as all those with an insatiable thirst for power do. They stole deep beneath their proliferous kingdom. There, they found flame. The flame beckoned, and the flame promised, but fire devours all.

When the haughty king sent his men on an expedition to that island, his men discovered evidence that it had been very much inhabited. Though no sign of battle was evident, whole forests were cut down, homes sat in disrepair, and ominous clouds covered the skies, but still the expedition trekked forth in search of power for their king.

Every turn held great trepidations for both the soldiers and those brave men whose purpose it was to find the unknown source of power. Starting with an errant bolt of lightning destroying their only vessel, evil quickly reared its head, matters grew out of hand.

The sun set never to rise again. Vile monsters came forth from shadow and feasted on human flesh. The very air poisoned the voyagers’ souls, and when they pressed beyond the domain of the sealed, they, too, found Daemons.

It is unclear whether or not any of the king’s men survived, but what is known, is that a great wizard begot of great wizards sealed the Daemons away as had been done ages prior. For a time, immense destruction was averted. On the island, the worst of dangers subsided, yet disasters lurked behind darkened recesses.

Like men who hunger for power, Daemons hunger, but theirs is a fierce hunger. From a sealed tomb, one Daemon continued to beckon. It continued to prod at the souls of good men. Good will alone does not stay evil, and even good men fall to bad judgment.

A progression of tribulations accosted those left upon the island. Some settled in as there was no alternative, no escape. It was an awful life, but any attempt at sailing away was met with an untimely demise.

The horrid living conditions broke the spirits of men and even twisted some into monstrous creatures. Thirsting for more power, the Daemon sought out and away from the island by ways of hellish rituals. Upon satiating its hunger, it beckoned once more.

Long before the expedition, one good man was promised a power from blood. Seeking vengeance on those whom had done him ill will, he accepted. The practice of Sang Daemanus came to be.

While only men may undergo this ritual, and the power is nearly without limit, most falter at the very mention. Men brave enough to attempt the ritual normally go mad within days. The indomitable are the sole successors to Sang Daemanus, but they are twisted creatures. Often, they do not return alone.

Only now has it come pass that it was this abominable power which the Council of Five had discovered. It was unfortunate that these wizards, advisors to the king who sent the expedition—though cunning—lacked the practical knowledge required to assuage the soul from evil provocation.

Now, deep beneath the island of despair, the wizards seek only reprisal. A broken kingdom is ruled by fear and hatred. The Daemon calls, and the Daemon burns.

Chapter One- Dark shores

Dysart coughed uncontrollably as he attempted to spew salty water from his lungs. The tide forced him into the rocky shore. Having had no choice but to strip himself of armor after his sloop shattered, he incurred several scrapes. His fresh wounds ravaged by the sea had turned sore before even setting foot on the forsaken island. On hands and knees he looked back at the floating debris, but remnants of his escape vessel. What a beginning.

He rolled onto his back—legs still lapped by waves—and with a push of errant, gray braids from his face, he saw the glittering of stars. Was it not day a moment prior? His thoughts gave way to anxiety. Flopping onto his side, he heaved the remaining water from his lungs. Then, he heard something in the darkness.

The sound was rapid, repetitive, like hooves. With eyes darting, he glossed over the surroundings for movement. There were freshly cut tree trunks, a cabin in the distance, a worn path through rocky hills. A twitch of the ears accompanied realization. Bare feet!

Forcing himself to a knee, he whipped his head to the left. A glimpse of a figure clad in raggedy, dark clothing demanded attention. The rabid attacker hissed and delivered a rising kick into Dysart’s flank. A snap followed by the vacuum of wind from lungs ensued. Gasps escaped his mouth while the assailant—frothing at the lips—latched gnarled fingers round his throat.

The two tussled—Dysart coming to his knees, and the rabid man thrashing all about. He brought both forearms from his lap into the attacker’s elbows. The man did not buckle, so Dysart struck both palms into his opponent’s emaciated chest, and the two fell into water. In the sea, they rolled over sharp rocks. The man came to hold Dysart’s face beneath the waves. He scrambled for a stone as salt water rushed into his sinuses.

Once fingers grasped a rough stone, a powerful swing of the rude weapon connected against the wild man’s skull. He fell into the water. Dysart burst forth, secured the man’s throat with his right arm and beat him in the head until there was nothing left. The sea washed away most of the blood, but a glance at his hands revealed not all of it departed.

Taking a breath, he dropped the rock in the water then sniffed his hands. This one was corrupted…that sulfuric scent, pungent. What a waste. He stumbled onto the rocky shore—the restless sea crashing waves behind him—and scanned the dark horizon for the cabin, and then he moved on; bare feet trudging over cold stones. A chill on the night wind brushed over his wet form.

Breathing from his mouth, he was forced to stumble onwards. Adrenaline wore off quickly, and the pain in his flank mounted with each step. He wrapped arms round his torso. Before long, he was shivering uncontrollably.

Roughly hewn logs barely illuminated in the moonless night were close. Another hiss erupted. A man rose from behind an old stump. With arms spread out to the sides, the wild man crashed over the damp soil. Dysart steadied himself for another fight.

Within seconds, the twisted man set upon him. Dysart gripped the wiry creature’s jaw and tossed the assailant through the air. Wasting no time, he pounced; repeated blows unleashed a flat, hacking sound. The scrambling man writhed beneath Dysart’s weight. Then, he bit him, drawing blood from torn flesh. Dysart howled from the separation of his meat from bone. Falling onto his rear, he glared at the man with widened eyes. The grotesque enemy stood quickly before thrusting a knee into Dysart’s chin.

Three sounds swiftly cut through the wind. Each one stopped abruptly with a reverberating thwang. Both Dysart and the wild man held firm. Three arrows protruded from the creature’s chest. He slumped to his knees, so Dysart broke off an arrow, stretched the man’s neck then stuck the splintered shaft into his throat. A gurgle escaped. A trickle of blood spilled from the wound. Death rattled. Dysart sighed. A rough beginning.

Raising Dead by Aaron Dennis

Raising Dead By Aaron Dennis
Raising Dead By Aaron Dennis

An ancient necromancer seeks but one dream, the power of perfection, the power of immortality. What he finds leaves him speechless. Is he but chasing the wind?

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I heard a story, once…it was about a powerful magician of sorts. He had obtained the power of creation, and as such, decided to craft creatures in his likeness, but because his was a power born of Earth, those creatures, which looked human enough, were impervious to fires.

Truth, it was an odd story, but there is more, you see…. Those creatures often found themselves in the midst of flames for one reason or another. This led to them to the discovery that they were unnatural. Inevitably, they returned to their master asking why it was that such an oddity was prevalent.

“Because I have created you. You are not human.” Such were his responses, and more often than not, those creatures went mad from learning the truth…hmph, truth.

It is has always been about truth, and perhaps it is why I like this story so. Now, here’s my favorite part. One day, that powerful magician found himself chased from his home, due to awful practices no doubt, and so he set up a camp. While sitting at the campfire, a creature, we’ll say it was a wolf. I am partial to wolves…but that is another story for another time.

Anyhow, this wolf attacked, and the magician fell into the fire. To his dismay, it did not burn. You see…he, too, had been created, but by whom? He had no way to learn such.

Why do I like this story? I like truth. It never plays out the way we expect. It is not a pure light. It is not epiphany. No, my, no.

Often, truth is a dark and murky thing; a veil of sorts, which we must learn to wield in ways proper to the culmination of our very own and personal life experiences.

What is my truth? Well, let’s say…death is not the end, and leave it at that.

He calls himself a necromancer

Gaulder ran across the valley of ash enroute to Cormaire’s lair. T’was valley was rife with death. Ancient bones, or cinders thereof, remained strewn about the gnarled and blackened trees. Puffs of ash kicked up behind the man’s wake.

Cormaire, the necromancer—as he called himself due to his practices involving unlife—hid away deep in the valley of ash. His lair, a cave beneath the putrid land, was denoted by a wicked entrance. The cave mouth was carved from a lone stone, which stood near the center of the valley; a stone chiseled to resemble a disfigured and pear-shaped head. Rows of teeth lined the maws of the head—the actual entry.

Ducking his head to enter, Gaulder clutched a bundle of gray cloths; an item master Cormaire required to create a revenant was ensconced within. Being an apprentice meant being a liaison of sorts, and because Cormaire was unable to travel into town—it was an unworthy risk to his life—Gaulder ran errands in exchange for knowledge.

The young man in tattered, dark clothing worked his way through the labyrinth of stone corridors. Each hallway was alighted by torches perched in sconces. Eternally, they burned. Finally spilling into the sepulcher, the apprentice spotted the bent, aging necromancer pulling entrails from a recently deceased.

“Master,” Gaulder called.

“Mm?” Cormaire mumbled without giving his attention.

Instead he dumped the viscera into a bronze bucket.

“It was no mean feat, but…I have it,” Gaulder announced with a smile.

“Yes. Bring it into the light.”

Gaulder swallowed hard. The master was neither pleasant to work with, nor look upon. Mostly, the man was covered in dark robes. Even with the hood pulled low over his face, the wizard exuded power, and a foul odor. Gaulder approached the stone worktable where the dead subject lay with chest cavity open.

“Here,” Gaulder whispered, placing the bundle adjacent the body.

Cormaire waved his apprentice off before unwrapping the bundle. Amidst the gray cloths was a polished piece of amber the size of a child’s fist. Encased within was a dried, angel trumpet flower.

“It was not easy to obtain.”

“Powerful items seldom are.”

“How, how does it work?”

The old man walked around the worktable. A plethora of ancient tomes sat on rotting shelves behind him. Candlelight flickered. Cormaire drew back his hood revealing deep wrinkles. He smiled like a Cheshire cat; his teeth surprisingly clean. The apprentice shuddered.

“Revenants, my boy, are particularly difficult to raise,” Cormaire explained. “Firstly, the body must have perished from unnatural causes, and the bloodier the better. Next, as you just saw, the entrails, gallbladder, and bladder must be removed. Then, the cavity is stuffed with chaff bound in burlap…this is to keep the body dry.

“Now, we prefer as little trauma to the brain as possible, lest our raised be a simpleton. Furthermore, I prefer to add multiple adrenal glands. These can be obtained from any dead person, so long as they are not overly decayed. Splicing the glands into the body is a rather simple task, and it provides our revenant with boundless strength and endurance.

“Finally, the dried flower encased in amber is used to tie the deceased’s spiritual nature to the aether; the…between, if you will. If this is not done, a revenant will be unable to follow the orders of the necromancer–”

Gaulder made the mistake of interrupting by saying, “But, master, the others didn’t require–”

The master’s eyes turned fierce. A furrow creased his brow, and his jowls sank at the corners. The dread immediately filled Gaulder’s heart. He looked away.

“Are you finished trying to tell your master what you think is correct?” Cormaire hissed.

Gaulder nodded emphatically. The necromancer’s demeanor relaxed, and he continued his lesson.

“Revenants are refined creatures. They are unlike the boorish zombies, or ghouls, which any inexperienced Necromancer can raise. Revenants need a connecting link between the world of the living, and the world of the dead.”

“What purpose do they serve?”

“Ah,” Cormaire nodded, approvingly. “A most intelligent question. Revenants nearly pass for the living. With the proper series of incantations, this…young thief, here, can certainly be mistaken for a drunken ne’er-do-well.”

“And what will you have him do for you?”

Cormaire grinned again.

Apollo by Aaron Dennis

Cover art for Apollo

John Lay is recruiting a new member for Phoenix crew. In order to educate her, he recounts the story regarding his first mission with The Bureau. It was then that he met with an exceptional group of people, and it was then that he first learned of aliens, and closed door political ties to piracy.
In joining The Bureau, Lay and crew infiltrate the Illuminati’s base of operations, witness the destructive properties of alien tech, and uncover the truth about Montrose’s involvement in alien pacts.

The mission takes a bad turn when the undercover crew is discovered, and worse, pirates start overtaking Apollo.

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Chapter 1- When we got there

“This was quite a few years ago,” Admiral Lay said. “I was just a Lieutenant then. No one turns down commissions, so when I got the green light, I didn’t waste any time. When we got there, everything was in disarray. A band of space pirates, who called themselves The Illuminati, had some nasty weaponry. It was something we’d never seen before…then things got out of hand.”

Sergeant Cheng sat across from the admiral. With the new coalition of united races only a year away, several service members had applied for Earth forces’ new position, Phoenix Crew, a special operations team no longer under the direct command of Earth, but under the command of a council of aliens. The new base was erected on planet Eon, the planet surveyed by Lay’s former protégé’, Riley O’Hara, and Cheng had been lucky enough, tough enough, smart enough, to have earned herself a position among Phoenix Crew.

“I can’t believe aliens have been involved in Human affairs for so long. I thought we’d just made first contact like a few years ago or something,” she said, fidgeting in her seat.

Lay shook his head; a frown worked over his aged and scarred face. “Not at all. I won’t lie to you, Cheng, there’s a great deal even I don’t know, but your record of service is impeccable, and your prowess on Earth during the invasion stands on its own,” Lay took a long inhalation before continuing. “At any rate, the people you really need to know about are members of a secret organization referred to as The Bureau. They specialize in this sort of thing—extraterrestrials—and you’ll be dealing with them quite a bit. I’m telling you this story because you have to understand how things work, not in the real world, mind you, but in the real galaxy.”

Cheng nodded enthusiastically. Though a bit nervous from sitting across a war hero, who was an extremely decorated individual, she was all ears, eager to listen, and even more eager to learn.

“You must have felt like I do now, when you first received the commission. I mean, I’m bursting out of my skin here,” Cheng grinned.

Lay gave a subtle smile. Remembering what life was like before knowledge of aliens was surreal.

Losing Human by Aaron Dennis

Losing Human By Aaron Dennis
Losing Human By Aaron Dennis

A man has a dream, a vision to see the world through eternal eyes. Dr. Heisler, roboticist, funds Project Human to advance the human race. After funding is diminished, he takes drastic measures and uploads a human awareness into a mobile robotic construct.

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“I can’t believe that’s it. Growing up, granddad was always around….Guess I’ll just have to keep his memory alive, you know?” Greta cried. “Steven? Are you even listening to me?”

“Hm?”

Doctor Steven Heisler and his girlfriend of the past seven months, Greta, stood outside the funeral home. Appropriately, it was a dreary day—cold and windy. Greta’s red, teary eyes twitched in fury. Heisler, as usual, was a million, emotional miles away.

“I just lost my grandfather! What the Hell is wrong with you? You can’t even give me your attention?”

“Honey, I heard every word. I don’t know what I’m supposed to say here.”

“Gee, I don’t know, how about; it’ll be all right, I’m here for you. I love you,” she huffed.

He just looked at her with a staid expression. Greta was a beautiful woman even in mourning with her smile lines and button nose.

“Don’t you believe in God,” he asked.

“What? You know I do. So what?” she accused. “Is this your way of mocking my religious beliefs?”

“That isn’t it at all,” he clarified. “Your beliefs tell you this man has moved on to a better place, Heaven, and there, he rests in the glory of God. Why would you be sad about that?”

“Oh my God…I can’t even look at you right now, Steven. I mean, you really don’t get it, that I have a hole in my heart? My beloved grandfather, a man I, I, I can’t even comprehend a life without him. He’s gone. I’m sad, Steven, because I’m never going to see him again,” she explained in disbelief.

Again he just looked at her. An old couple approached during their exchange.

“Greta, honey,” her father called. “Why don’t you ride home with us?”

“Here,” she yelled, throwing a set of keys at Heisler. “Thanks, Dad.”

He didn’t catch the keys. They bounced off his black coat and jingled on hitting the concrete. Greta’s father glared at him. Heisler didn’t mind. They’re just acting out based on emotions…everyone does that.

He bent over, snatched the keys then made his way to the Ford Expedition. He climbed in, but waited a few minutes for the crowds to disperse. All these people, all of them, they’re only acting like they feel these particular ways. So what if her grandfather is dead? She didn’t act like this when she got the call, no she was ‘in shock’ then, days later, miraculously, she’s sad. Ridiculous.

Most everyone left. He turned the key then started the drive home. His phone rang about a mile down the road. Using the hands free device, he answered.

Expedition by Aaron Dennis

Expedition By Aaron Dennis
Expedition By Aaron Dennis

King Eidon of Ilteriel learns of a new island, far to the south. He sends an expedition in search of new resources, allies, and power. Jorunhaal, Ilteriel’s greatest warrior, is to lead the expedition. Upon setting foot on the island, one disaster after another occurs. The men battle small were-wolves, fall prey to a foul sickness in the air, and uncover demons once sealed away.

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The rhythmic sound of low waves crashing onto the sand was a relaxing melody to the ears of Jorunhaal. He was a great and mighty warrior; legends of his triumph over an entire clan of Medsai, though exaggerated, stuck to him like his own shadow. He was young, yet, and taught the various weapons of Ilteriel by the finest warriors who preceded him. King Eidon placed him in charge of the team of eighteen men and women. His sole purpose was to keep the expedition safe.

A few weeks at sea brought the ship of warriors and workers to golden sands. They had arrived on the island as their king had wished. Jorunhaal methodically scanned his surroundings. The broad-shouldered and burly man saw hills in the distance, mountains stood beyond.

“Sotha, unpack the furs and linens first,” Jorunhaal ordered.

Having only just anchored the ship, he knew his fellow party members were weary, and erecting camp was of the utmost importance. Sotha, a lithe woman who bore her age well, was charged with inventory, logging discovery, and sound planning. She was tasked with returning accurate information to Eidon’s hands.

“Aye,” she replied while shielding her eyes from the bright sun.

She wore traditional clothes, heavy linens. Her hair was thick and dark. Her eyes sparkled with a keen intelligence.

A warm wind caressed the backs of the party as they worked to erect tents, unload crates of supplies, and finally relax. During the hours that passed, Jorunhaal took stock of the immediate surroundings. About what I would expect, he thought. Blue waves continued crashing against golden sand. The beach before him was pristine, and the wind, heavy with salt. A few trees grew about. They had tall, straight trunks, light brown in color with a tuft of short, squat, green leaves at their tops.

Before long, night settled above the party. It was clear and many stars shone brightly over the island; prosperity seemed to be in the air. The men and women were glad to be in a new place. As they ate and drank around a large fire they conversed about what they might find, the proper steps to take, and much more.

“You think there are no men, here? No dangers,” Wilheim the mage asked in an accusatory tone.

The codger was balding and what little gray hair remained laid loosely over his shoulders. He had a hard face; years of magical practice left it worn and creased, a perpetual scowl. He continued arguing with another.

“I never said that, old man,” Durro, captain of the soldiers, replied.